Publications

JOURNAL (REFERRED PAPERS) : COMPUTER GRAPHICS

  • Saliency detection for large-scale mesh decimation
    Rafael Kuffner dos Anjos, Richard Andrew Roberts, Benjamin Allen, Joaquim Jorge, Ken Anjyo
    Computers & Graphics 111, 63-76, 2023.4
  • Shading rig: Dynamic art-directable stylised shading for 3D characters
    Lohit Petikam, Ken Anjyo, Taehyun Rhee
    ACM Transactions on Graphics (TOG) 40 (5), 1-14, 2021.9
  • Interactive video completion
    Makoto Okabe, Keita Noda, Yoshinori Dobashi, Ken Anjyo
    IEEE computer graphics and applications 40 (1), 127-139 7, 2019.10
  • Optimal and interactive keyframe selection for motion capture
    Richard Roberts, JP Lewis, Ken Anjyo, Jaewoo Seo, Yeongho Seol
    Computational Visual Media 2019 pp 1-21, 2019.4
  • Animating pictures of water scenes using video retrieval
    Makoto Okabe, Yoshinori Dobashi, Ken Anjyo
    The Visual Computer 34 (3), 347-358, 2018.3
  • Fluid Volume Modeling from Sparse Multi-view Images by Appearance Transfer
    Makoto Okabe, Yoshinori Dobashi, Ken Anjyo, Rikio Onai
    ACM Trans. on Graphics (Proc. SIGGRAPH 2015), Volume 34 Issue 4, Article No. 93, 2015.8
  • Line Selection Tool for 3D Artists
    Jaewoo Seo, Ken Anjyo
    Journal of Graphics Tools, Volume 16, Issue 4, pp.233-244, 2013.9
  • Lit-Sphere Extension for Artistic Rendering
    Hideki Todo, Shun’Ichi Yokoyama, Ken Anjyo
    The Visual Computer, Volume 29, Issue 6 (2013), pp.473-480, 2013.6
  • A Practical Approach to Direct Manipulation Blendshapes
    Ken Anjyo, Hideki Todo, J.P. Lewis
    Journal of Graphics Tools, Volume 16, Issue 3, 2012, pp. 160-176, 2012.8
  • Spacetime Expression Cloning for Blendshapes
    Yeongho Seol, J. P. Lewis, Jaewoo Seo, Byungkuk Choi, Ken Anjyo, Junyong Noh
    ACM Transactions on Graphics (TOG), Volume 31 Issue 2, Article No. 14, 2012.4
  • Creating Fluid Animation from a Single Image using Video Database
    Makoto Okabe, Ken Anjyo, Rikio Onai
    Computer Graphics Forum Volume 30, Issue 7, pp. 1973–1982 (Pacific Graphics 2011), 2011.9
  • RBF interpolation and Gaussian process regression through an RKHS formulation
    Ken Anjyo and J. P. Lewis
    Journal of Math-for-Industry 3 (6), pp. 63-71, 2011.4
  • Non-Photorealistic, Depth-Based Image Editing
    Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Ken Anjyo, Erik Reinhard, Diego Gutierrez
    Computers & Graphics, Volume 35, Issue 1, February 2011, pp. 99-111, 2011.2
  • Direct Manipulation Blendshapes
    J.P. Lewis, Ken Anjyo
    IEEE Computer Graphics and Applications, July/August Issue, Volume 30 (4). pp. 42-50, 2010.7
  • Compatible Embedding for 2D Shape Animation
    William Baxter, Pascal Barla, Ken Anjyo
    IEEE Transactions Visualization and Computer Graphics, Volume 15, Issue 5, pp. 867-879, 2009.9
  • N-way Morphing for 2D Animation
    William Baxter, Pascal Barla, Ken Anjyo
    The Journal of Computer Animation and Virtual World (CASA 2009), Volume 20, Issue 2-3, pp. 79-87, 2009.6
  • Stylized Lighting for Cartoon Shader
    Hideki Todo, Ken Anjyo, Takeo Igarashi
    The Journal of Computer Animation and Virtual World (CASA 2009), Volume 20, Issue 2-3, pp. 143-152, 2009.6
  • Animating Pictures of Fluid using Video Examples
    Makoto Okabe, Ken Anjyo, Takeo Igarashi, Hans-Peter Seidel
    Computer Graphics Forum (EUROGRAPHICS 2009 Special Issue), vol.28. No.2, pp. 677-686, 2009.4
  • Directable Animation of Elastic Bodies with Point-Constraints
    Ryo Kondo, Ken Anjyo
    The Journal of Computer Animation and Virtual World (CASA 2008), Volume 19, Issue 3-4, pp.165-173, 2008.9
  • Efficient Lip-Synch Tool for 3D Cartoon Animation
    Shin-ichi Kawamoto, Tatsuo Yotsukura, Ken Anjyo, Satoshi Nakamura
    The Journal of Computer Animation and Virtual World (CASA 2008), Volume 19, Issue 3-4, pp.247-257, 2008.9
  • Locally Controllable Stylized Shading
    Hideki Todo, Ken Anjyo, William Baxter, Takeo Igarashi
    ACM Transactions on Graphics Volume 26, Issue 3, Article No.17, 2007.7
  • Latent Doodle Space
    William V. Baxter, Ken Anjyo
    Computer Graphics Forum, Volume 25, Issue 3, pp.477-485, 2006.9
  • ペイント画を利用した強調効果の抽出法
    Extracting Accentuation Effects Using a Painted Image (in Japanese)

    佐藤倫也、土橋宜典、山本 強、高尾克己、安生健一 (Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo)
    映像情報メディア学会誌 (Journal of the Institute of Image Information and Television Engineers) Vol.58 No.10 pp.1483-1488, 2004.10
  • Stylized Highlights for Cartoon Rendering and Animation
    Ken Anjyo, Katsuaki Hiramitsu
    IEEE Computer Graphics and Applications Vol. 23 No. 4 (Special issue on Non-Photorealistic Rendering, July/August 2003) pp.54-61, 2003.7
  • Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images
    Hyung Woo Kang, Soon Hyoung Pyo, Ken Anjyo, Sung Yong Shin
    Computer Graphics Forum Vol.20 No.3 pp.132-141, 2001.9
  • 3次元CGを用いた統合化変電所監視支援システムの検討
    Studies on Supervisory Computer Control Assisting System for Substations Using 3D Computer Graphics (in Japanese)

    福田善文、 渡辺範人、 奥寺祐直、 安生健一 (Yoshifumi Fukuda, Norihito Watanabe, Sukenao Okudera, Ken Anjyo)
    画像電子学会論文誌 (Journal of the Institute of Image Electronics Engineers of Japan) Vol.26 No.5 pp.608-617, 1997.10
  • CGの顔形状デザイン過程におけるデザイナの感性情報処理の定量化の試み
    An Approach to Quantify Designer’s KANSEI Information Processing in the Process of Designing Facial Shape Model in CG (in Japanese)

    東海彰吾、鳥脇純一郎、安生健一 (Shogo Tokai, Junichiro Toriwaki, Ken Anjyo)
    映像情報メディア学会誌(Journal of the Institute of Image Information and Television Engineers) Vol.51 No.2 pp.280-286, 1997.2
  • Bilinear Transformation for Facial Expressions and Metamorphosis in Realtime Computer Animation
    Kiyoshi Arai, Tsuneya Kurihara, Ken Anjyo
    The Visual Computer Vol.12 No.3 pp.105-116, 1996.1
  • 群衆行動のモデリング-仮想都市空間における人の群れと 環境とのインタラクション-
    Modeling Crowd: A descriptive method of interaction among crowd and their environment in a virtual city (in Japanese)

    鵜沼宗利、安生健一、武内良三 (Munenori Unuma, Ken Anjyo, Ryozo Takeuchi)
    電気学会論文誌(Journal of Trans. IEE of Japan) Vol.115-C, No.2 pp.212-221, 1995.2
  • コンピュータアニメーションによる頭髪の動き生成手法
    A Computer Animation Method for Hair Dynamics Description (in Japanese)

    安生健一、 宇佐美芳明、 栗原恒弥 (Ken Anjyo, Yoshiaki Usami, Tsuneya Kurihara)
    情報処理学会論文誌(Journal of Information Processing Society of Japan) Proc. Vol.35 No.2 pp.185-195, 1994.2
  • コンピュータグラフィックスによる自然景観表示のための数理モデル
    Mathematical Models for Modeling Natural Objects and Scene in Computer Graphics (in Japanese)

    安生健一、武内良三、佐藤 武 (Ken Anjyo, Ryozo Takeuchi, Takeshi Sato)
    画像電子学会論文誌 (Journal of The Institute of Image Electronics Engineers of Japan) Proc. Vol.22 No.5 pp.512-521, 1993.10
  • A Simple Method for Extracting the Natural Beauty of Hair
    Ken Anjyo, Yoshiaki Usami, Tsuneya Kurihara
    ACM Computer Graphics Vol.26 No.2 pp.111-120, 1992.7
  • 曲げ剛性を利用した頭髪のモデリング
    Hairstyle Modeling Technique Using Flexible Rigidity (in Japanese)

    宇佐美芳明、 安生健一 (Yoshiaki Usami, Ken Anjyo)
    情報処理学会論文誌 (Journal of Information Processing Society of Japan) Vol.33 No.5 pp.746-755, 1992.5
  • Semi-globalization of Stochastic Spectral Synthesis
    Ken Anjyo
    The Visual Computer Vol. 7 No.1 pp.1-12, 1991.1
  • Mathematical Models for Semi-globalized Spectral Synthesis
    Ken Anjyo
    Proceedings of EUROGRAPHICS 90 pp.327-340, 1990.9
  • A Simple Spectral Approach to Stochastic Modeling for Natural Objects
    Ken Anjyo
    Proceedings of EUROGRAPHICS 88 pp.285-296, 1988.9
  • A Practical Method for Constructing Surfaces in Three-dimensional Digitized Space
    Ken Anjyo, Toshio Ochi, Yoshiaki Usami, Yasumasa Kawashima
    The Visual Computer Vol.3 No.1 pp.4-12, 1987.2

CONFERENCE PUBLICATIONS (REFERRED PAPERS) : COMPUTER GRAPHICS

  • Self-Intersection-Aware Deformation Transfer for Garment Simulation Meshes
    Akinobu Maejima, Akihiro Ozawa, Ken Anjyo, Tatsuo Yotsukura, Takehiro Tagawa
    ACM SIGGRAPH 2022 Talks, 1-2, 2022.7
  • Opening the black box of mathematics for CG: SIGGRAPH ASIA 2021 course notes
    Hiroyuki Ochiai, Ken Anjyo, Ayumi Kimura
    SIGGRAPH Asia 2021 Courses, 1-62, 2021.12
  • Deformation transfer survey
    Richard A Roberts, Rafael Kuffner dos Anjos, Akinobu Maejima, Ken Anjyo
    Computers & Graphics 94, 52-61, 2021.2
  • Art-directing Appearance using an Environment Map Latent Space
    Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee
    Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, The Eurographics Association, 2021.10
  • Piku Piku Interpolation
    Richard Andrew Roberts, Rafael Kuffner Dos Anjos, Ken Anjyo, John P Lewis
    SIGGRAPH Asia 2019 Technical Briefs, 53-56, 2019.11
  • Practice and theory of blendshape facial models
    J.P. Lewis, Ken Anjyo, Taehyun Rhee, Mengjie Zhang, Fred Pighin, Zhigang Deng
    EUROGRAPHICS State of the Art Reports, pp. 199-218, 2014.4
  • Video Retrieval based on User-Specified Appearance and Application to Animation Synthesis
    Makoto Okabe, Yuta Kawate, Ken Anjyo, Rikio Onai
    Proceedings of 19th International Conference on Multimedia Modeling, MMM 2013, Part II, pp.110-120, Multimedia Retrieval and Management with Human Factors, Special Session Papers, 2013.01
  • Mathematical Analysis on Affine Maps for 2D Shape Interpolation
    Shizuo Kaji, Sampei Hirose, Shigehiro Sakata, Yoshihiro Mizoguchi, Ken Anjyo
    Proc. ACM SIGGRAPH/ Eurographics Symposium on Computer Animation 2012, pp.71-76, 2012.07
  • Real-time rendering of animated hair under dynamic, low-frequency environmental lighting
    Xiaoxiong Xing, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, Ken Anjyo
    Proceedings of Virtual Reality Continuum and its Application in Industry (VRCAI 2012), pp.43-46, 2012.4
  • Controlling Simulated Explosions by Optimization and Prediction
    Syuhei Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Ken Anjyo
    CADGRAPHICS ’11 Proceedings of the 2011 12th International Conference on Computer-Aided Design and Computer Graphics, pp.296-301, 2011.9
  • Viewpoint Selection by Painting
    Takashi Michikawa, Hiromasa Suzuki, Ken Anjyo:
    GRAPP 2011 Proceedings of the International Conference on Computer Graphics Theory and Applications, pp.296-301, 2011.3
  • Stylized Depiction of Images Based on Depth Perception
    Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo, Diego Gutierrez
    NPAR2010, The 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2010), pp.109-118, 2010.6
  • Rigid Shape Interpolation Using Normal Equations
    William Baxter, Pascal Barla, Ken Anjyo
    NPAR2008, The 6th International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2008), pp.59-64, 2008.6
  • A Region-of-Influence Measure for Automatic Skinning
    John Lewis, Ken Anjyo
    IVCNZ 2007, Image and Vision Computing New Zealand, pp187-191, 2007.12
  • Tweakable Light and Shade for Cartoon Animation
    Ken Anjyo, Shuhei Wemler, William V. Baxter
    NPAR2006, The 4th International Symposium on Non-Photorealistic Animation and Rendering, pp.133-139, 2006.6
  • Directable Animation of Elastic Objects
    Ryo Kondo, Takashi Kanai, Ken Anjyo
    ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2005, pp.127-134, 2005.7
  • Sketchy Hairstyles
    Xiaoyang Mao, Shiho Isobe, Ken Anjyo, Atsumi Imamiya
    Computer Graphics International 2005, pp142-147, 2005.6
  • 物理指向補間による弾性体アニメーションの制御手法
    Elastic body animation using physics-oriented interpolation (in Japanese)

    近藤 亮、金井 崇、安生 健一 (Ryo Kondo, Takashi Kanai, Ken Anjyo)
    画像電子学会 グラフィクスと CAD / Visual Computing 合同シンポジウム2005, pp7-12, 2005.6
  • Extracting 3D Stylized Accentuation Effects from a Painted Image
    Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo
    Computer Graphics International 2004 pp.222-229, 2004.6
  • Sketch Interface Based Expressive Hairstyle Modelling and Rendering
    Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo
    Computer Graphics International 2004 pp.608-611, 2004.6
  • Accelerated Isosurface Polygonization for Dynamic Volume Data Using Programmable Graphics Hardware
    Makoto Matsumura, Ken Anjyo
    Visualization and Data Analysis 2003, Proceedings of Electronic Imaging2003, pp.145-152, 2003.1
  • Bridging the Gap between 2D and 3D – A Stream of Digital Animation Techniques
    Ken Anjyo
    Proceedings of the 9th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2001) pp.332-335, 2001.10
  • Visual Modeling of Characteristics in Human Motions and Behaviors
    Ken Anjyo
    Proceedings of International Workshop on Human Modeling and Animation, pp.57-60, 2000.6
  • Theory and Practice of “Tour Into the Picture”
    Ken Anjyo, Youichi Horry
    ACM SIGGRAPH 98 Course Notes #8, 1998.7
  • CGによる群集表現技術と映像制作への応用
    Computer generated crowd of antonomous characters and its applications (in Japanese)

    三好雅則、渡辺範人、安生健一 (Masanori Miyoshi, Norihito Watanabe, Ken Anjyo)
    Visual Computing 98 pp.7-12, 1998.6
  • Tour Into the Picture: Using a Spidery Mesh Interface to Make Animation from a Single Image
    Youichi Horry, Ken Anjyo, Kiyoshi Arai
    Proceedings of SIGGRAPH 97, ACM Computer Graphics Annual Conf. Ser. pp.225-232, 1997.8
  • Fourier Principles for Emotion-based Human Figure Animation
    Munetoshi Unuma, Ken Anjyo, Ryozo Takeuchi
    Proceedings of SIGGRAPH 95, ACM Computer Graphics Ann. Conf. Ser. pp.91-96, 1995.8
  • 自然物のスペクトル表現のための確率 モデル
    Stochastic spectral modeling for natural objects (in Japanese)

    安生健一 (Ken Anjyo)
    Visual Computing ’93 pp.161-166, 1993.6
  • Hair Animation with Collision Detection
    Tsuneya Kurihara, Ken Anjyo, Daniel Thalmann
    Models and Techniques in Computer Animation (Springer) pp.128-138, 1993.5
  • Mathematical Theory and Practice of Stochastic Modeling
    Ken Anjyo
    EUROGRAPHICS 92 State-of-the-Art Rep. pp.1-15, 1992.9
  • 1/fD スペクトルを持つ確率過程を用いた自然物形状モデリング
    Stochastic Models with 1/fD spectra for Natural Objects (in Japanese)

    安生健一 (Ken Anjyo)
    第15回画像工学コンファレンス論文集 (Proceedings of 15th Joint Conference on Image Technology) pp.31-34, 1984.12

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